This game is made in 50 hours for the 2022 GMTK game jam. Check the full version (DICEOMANCER) on Steam

Dice is the Way is a deck builder roguelike card game with a twist: you can change ANY number on the screen when you using the Roll The Dice card.

Roll the dice, this is the way.

Goal

Beat all 4 monsters.

Instruction

  • Drag the card to the top half of the screen to play it.
  • After using a dice card, click ANY number on the screen to roll it. ANY NUMBER!
  • You will draw 3 cards each turn. You can keep up to 5 cards.

Tips

With good strategies, It's easy to overcome the randomness!

  • Once the number on the card (e.g. action points, effects etc...) get modified, the effect is PERMANENT.
  • It's not that easy! Think strategically! And there are a few different strategies to win the game.
  • Roll a Bigger number means to roll a 20-faces dice, the result will be a number between 1-20.
  • Use the cards you don't need! Otherwise you may only draw two or fewer cards a turn.

Made by

  • x310: game design & programming
  • ziyi: monster animation
  • Ringo: sound & BGM & programming
  • Alva Peng: card art design

(Remember to check the full version on Steam!)

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(166 total ratings)
Authorscx10, Ringo, Alva Peng, ziyizeng
GenreCard Game
Made withUnity, Logic Pro
TagsDice, Game Maker's Toolkit Jam, Roguelike
Average sessionA few seconds
InputsMouse

Download

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Click download now to get access to the following files:

DiceIsTheWayWindows.rar 30 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 71 · Next page · Last page

i started researching unity modding to add more enemies/modes to this game, ima have a page for it on my account soon

there are 3 main ways to beat the game

1. slowly chip at the enemies health like a masochist

2. roll the enemies hp to low numbers like a normal person

3. "I cast 13 damage 18 times for 1 point, then tank 9 damage and heal 12 back. Finally, I finish them with a 1-point 80 damage" (personally my favorite out of the 3)

(+1)

this is really addicting

(+1)

my luck is actually terrible
i literally rolled 1-3...


15 TIMES IN A ROW

no very balanced, but a very good concept. I love it so much!

Beat the final fight with a card that dealt 19 damage 16 times, it was super fun!

You should update it! I think it would be fun if there were a bigger variety of monsters and maybe different classes for different starting gear.

There is a big steam release coming soon named "diceomancer". basically a flashed out version of this.

hiii!
I love this game!! <3 1111/10
where can I find the source code for it? :3

loved it but it was har

(+1)

came here to check if diceomancer is based on this, and it's so exciting to see that it is lol

Deserves a full game!

(+1)

This was really fun, it took a while to fully realise all the things I could change and figure out a strategy from that. It's a bit luck-based naturally but I did feel smart when I eventually beat the last monster through a slow survival approach.

(1 edit)

there are 3 main ways to beat the game

1. slowly chip at the enemies health (Sisyphus's favorite strategy)

2. roll the enemies hp to low numbers like a normal person

3. "I cast 13 damage 18 times for 1 point, then tank 9 damage and heal 12 back. Finally, I finish them with a 1-point 80 damage" (personally my favorite out of the 3)

I really like it :-)

(+1)

Had a lot of fun with this! The mechanics are great and it was good fun to figure out a good strategy for it. I would love to have more opponents to play for longer, but I understand how much work that would be to create :D

fine, i'll do it myself

(+1)

cute, this could have a really awesome post-jam update imo

Took me 3 days to beat the game, i should of slowed down!

(+2)

this would be awsome 1 vs 1

(+3)

I spent a while trying to improve my deck, only to finally win and find out it was the last level.

(+1)

got a 1 cost 17 attack, 18 times and 1-shotted the final boss

(+2)

Ended up a bit grindy and could use some more balancing, but fun core idea/gameplay for a jam!

(+2)

I really enjoyed this game and I managed to beat it!

loved it. would love to see more enemies.

it's a lovely game but i"m so bad at it i couldn't go beyond the 4th enemy

This game is very fun with interesting mechanic. I would love to see how this game develops in the future.

A good strategy is to max every card, hp and set all action points to 1

my preferred strategy is to boost max health and healing with bigger dice, then max out 1-2 "deal x, x times" and proceed to decimate the final enemy in 15 seconds

(+1)

ha I got you molusk.
thanks for the game, loved it.

(+2)

Please turn this into a full game!

DICEOMANCER out now

i keep dying at horse because it keeps hitting me atleast 10 time also the first enemy always hits me twice im pretty sure that a glitch

(+1)

love this game, would love to see a longer version with more levels and/or an endless mode

i started researching unity modding to add more enemies/modes, ima have a page for it on my account soon

a really interesting concept! the luck-based gameplay sometimes frustrated me, but maybe with a level based structure the game can be very fun!

remember: if your strategy requires good luck to be sufficient, it's not a good enough strategy

I oneshot the final boss because I got a deal 19 damage 20 times and it has 99+99+99 hp💀

"hahahahh i have 99+99+99 HP, you can't stop me!"

"boi"

"what?"

"i cast 19x20 damage"

"AA-" *dies*

Amazing game! I had to cheat  all my dice (optimizing the values) in initial battles to kill the last enemy haha Wonderfull idea and very inspiring (especially in my case that I want to make a dice game since I played Dicey Dungeons) 

This is really cool, I'd like to see a longer version of this.

I want to play this, but the window it starts in is too big for my screen and I don't see any option to change that :(

This game is super fun, but it's too short to be really enjoyable

i'm working on a mod for the game, check my games list in a while

This game is really fascinating but also really short. I do agree that it disrupts the game balance when you realise that you can keep rolling in the first battle for a 6 for heal or damage without much challenge and it can help with the rest of the run. Other than that the mechanic of being able to roll for anything is super cool and also made me realise i can roll big cost cards for lower costs which helps with building strategies on how to win the game with the right set. I do hope it was longer but fun overall.

i started researching unity modding to add more enemies/modes, ima have a page for it on my account soon

I think this is a super awesome idea!! Though you'd need to balance it around something other than stalling battles to optimize numerical values of your cards, and particularly avoid the exponentiation of the attack N times for M card.

Hey x310!
We just reviewed your game and we'd love to hear thoughts on it! Here's a link to the video:

https://www.youtube.com/watch?v=ZQm7ClP0YWY

this was so cute and I would absolutly LOVE to play more

(+1)

I just WISH this game was longer

very good concept but is it just me or is it sooo hard

very hard i know

You need to be patient, which can be difficult for sure, but if you need help strategically I would recommend asking:

Are you maxing out your healing cards before leaving the first battle?

Are you minimizing your roll cost to 1 before leaving the first battle?

Are you making sure you have back-up roll cards/ the enemy is doing minimal damage before rolling a new max hp?

Are you making sure to stall out fights so you have time to level up, rather than winning them?

Viewing most recent comments 1 to 40 of 71 · Next page · Last page